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🌊 Events ​

Community events run on the server and are shared by every player. Only server-validated play counts: the server replays your actions to confirm them, so you need a connection to take part. Find them in the Events tab.

Rewards can include gold, items, titles and Tide Marks (TIDE). Each event's TIDE pool is fixed and published in advance. Gold and items arrive in your save on your next sync.

Harbour Drives ​

A weekly community order: the harbour posts quotas for several goods, and players donate items from their bank to fill them.

  • One Drive a week, starting Monday 00:00 UTC and running 7 days, with a 25,000 TIDE pool.
  • Donate from the Events tab (1, 10, 100 or all). Donated items are gone; each scores points by its value.
  • Donating also gives Trade XP: 2 per gold of sell value (Trade).
  • Community tiers at 50%, 100% and 150% of the quotas: every contributor gets each reached tier's reward. The highest tier reached also sets how much of the pools is paid out (25% below 50%, then 50%, then 100%).
  • Your share of the pools grows with the square root of your points, so big donors can't take everything and small donors still matter.
  • Brackets: Captain (rank 1 or top 1%), Quartermaster (top 10%), Bosun (top 50%) and Deckhand. The top 10 get a title.
  • Only items you produced in validated play score points.

World Tasks ​

Short global goals (24–72 hours) that count normal play: nothing is donated. A task might count items gathered, XP in a skill or actions completed.

  • Scheduled tasks run for 48 hours, starting Tuesdays and Fridays, with a 5,000 TIDE pool. Admins can post others.
  • Milestones at 25%, 50%, 75% and 100% give every contributor gold, and the 100% milestone adds a Barnacled Crate and the "Tidewatcher" title. Each milestone releases that share of the pools (10% if the first is missed).
  • Contributing at least the task's threshold adds a personal reward of 300 gold and a square-root share of the pools.

World Bosses ​

The Drowned Leviathan surfaces every other Saturday for 48 hours with one enormous shared health pool.

  • Fight it with your own gear and food, idly, like any combat. The server credits the damage you deal in validated play.
  • Its health is sized to the harbour when it is announced: 30,000 per player active in the last 14 days, at least 100,000.
  • Tiers: Wounded at 50% and Slain at 100% (an Admiral's Coffer and the "Leviathan Slayer" title).
  • A 100,000 TIDE pool is split by the square root of damage. Reaching the damage threshold adds 1,000 gold and a 5% chance of a Leviathan Scale trophy.
  • After a kill the next one is 15% tougher for each kill in a row (at most double). If it escapes, it never gets tougher: it returns sized to the damage the harbour actually dealt plus 10%, with 25% richer rewards for each escape in a row (up to 3).

Titles and leaderboards ​

Event titles appear on your Profile; choose one active title to show under your name on profiles, leaderboards and event boards. Each event has a Top contributors board. Only players with a display name are listed.

Game data pages are generated from the game’s own engine. Tidebound is in a testnet playtest; numbers may change.