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Tonics and bait β
Tonics β
Drink a tonic from the bank and choose a skill: it gives that skill a bonus for 1 h of game time. One tonic per skill; a new one replaces the old. Trade and Seafaring only take XP tonics; Fortitude only takes XP and saving tonics.
| Tonic | Effect | Brewed at |
|---|---|---|
| π§ͺ Insight Tonic | +5% XP | βοΈ Alchemy 1 |
| π§ͺ Swiftness Tonic | +5% speed | βοΈ Alchemy 15 |
| π§ͺ Fortune Tonic | +50% rare finds | βοΈ Alchemy 30 |
| π§ͺ Strong Insight Tonic | +10% XP | βοΈ Alchemy 45 |
| π§ͺ Thrift Tonic | +10% chance to save materials | βοΈ Alchemy 60 |
| π§ͺ Plenty Tonic | +10% double output | βοΈ Alchemy 70 |
| π§ͺ Strong Swiftness Tonic | +10% speed | βοΈ Alchemy 80 |
| π§ͺ Grand Insight Tonic | +15% XP | βοΈ Alchemy 90 |
| π« Glasseel Elixir π Reef good | +12% XP | βοΈ Alchemy 45 π Ledger |
Bait β
Load one kind of bait for Fishing. While it lasts, every catch uses one and gets the bonus.
| Bait | Effect | Brewed at | Per brew |
|---|---|---|---|
| πͺ± Chum Bait | +25% rare finds | βοΈ Alchemy 10 | 10 Γ πͺ± Chum Bait |
| β΄οΈ Glow-bait | +50% rare finds | βοΈ Alchemy 35 | 10 Γ β΄οΈ Glow-bait |
| πͺ Abyss Lure | +100% rare finds | βοΈ Alchemy 75 | 10 Γ πͺ Abyss Lure |
Bonuses in general β
All bonuses (tools, Ledger areas, Expertise, tonics, bait, trinkets, Curio Cabinet sets, Lucky Currents) add up within a stat. Speed bonuses can't make an action faster than 40% of its base time. Double and saving chances are capped at 100%. A rare-find bonus of +100% doubles rare odds.