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βš–οΈ Trade ​

Fill Harbour Orders for gold. Every delivery earns Trade XP.

Type: Seafaring and trade skill Β· Levels: 1–99 (XP table) Β· Ledger area: Ledger Exchange

Harbour Orders ​

Trade has no actions: it levels by delivering Harbour Orders and donating to Harbour Drives.

  • A new board of 3 orders is posted every 4 h of game time. Each asks for one good from the 12 highest-level goods you can make, sized to about 5–15 minutes of work.
  • Orders pay gold at 1.5Γ— the item's sell value at Trade 1, rising to 2.5Γ— at Trade 99, plus Trade XP equal to 3Γ— the XP you earned making the goods.
  • Ledger Pass holders also get a 4th Reef contract for a Reef good, paying 1.5Γ— more.
  • Donating to a Harbour Drive gives 2 Trade XP per gold of sell value donated (same XP bonuses as orders).
  • Only XP tonics work on Trade.

Orders can ask for 253 different goods (anything an action makes, except tools), plus 13 Reef goods in Reef contracts. Each item's page says whether it can be ordered.

Ledger area: Ledger Exchange ​

Merchants who settle on the ledger pay a little extra, and post Reef contracts.

Applies automatically for Ledger Pass holders: +10% XP, +10% gold from Harbour Orders.

Ledger exclusives (never needed by free players): a 4th Reef contract on every order board.

Game data pages are generated from the game’s own engine. Tidebound is in a testnet playtest; numbers may change.