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Bank ​

  • The bank starts with 24 slots, one per distinct item.
  • Common and uncommon items need a slot. Rare and better always fit, even past the limit, so a full bank never destroys a lucky drop.
  • When a new common item has no room, the action stops ("Bank full"), offline too. In combat, common loot is skipped instead and the fight goes on.
  • Crate contents, expedition cargo and harvests always fit.
  • Expansions add +4 slots for gold, up to 400 slots. Each costs 60% more than the last (rounded to 10 gold).

Expansion costs ​

#SlotsCost (gold)
124 β†’ 28250
228 β†’ 32400
332 β†’ 36640
436 β†’ 401,020
540 β†’ 441,640
644 β†’ 482,620
748 β†’ 524,190
852 β†’ 566,710
956 β†’ 6010,740
1060 β†’ 6417,180
1164 β†’ 6827,490
1268 β†’ 7243,980
1372 β†’ 7670,370
1476 β†’ 80112,590
1580 β†’ 84180,140
1684 β†’ 88288,230
1788 β†’ 92461,170
1892 β†’ 96737,870
1996 β†’ 1001,180,590
20100 β†’ 1041,888,950
21104 β†’ 1083,022,310
22108 β†’ 1124,835,700
23112 β†’ 1167,737,130
24116 β†’ 12012,379,400
25120 β†’ 12419,807,040

Game data pages are generated from the game’s own engine. Tidebound is in a testnet playtest; numbers may change.