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Offline progress ​

Tidebound keeps playing while the game is closed. When you come back, the time you were away is simulated and a summary shows what you gained.

The offline cap ​

PlayerSimulated while away
Freeup to 8 hours
Ledger Passup to 24 hours

Time beyond the cap is not simulated. The numbers come from the game engine: offline cap.

What keeps running ​

Everything runs on one game clock, so offline time covers it all, up to the cap:

Offline play gives exactly the same results as watching the game, step by step.

Why an action stops ​

  • Out of materials: an artisan action stops when the inputs run out.
  • Bank full: if a new common or uncommon item has no free slot, the action stops (bank). In combat, common loot is skipped instead.
  • Defeated: a fight ends when your health reaches zero. Bring food.

Playing offline ​

After you have signed in once on a device, you can open the game without a connection and play the copy saved on it. Your actions queue up and sync when you are back online. The server replays them on its own clock, so changing the device's clock gains nothing.

Game data pages are generated from the game’s own engine. Tidebound is in a testnet playtest; numbers may change.